The iPhone 3G an Honest Review

Although I buy a lot of Apple products, I don’t consider myself an Apple fanatic. The only reason why I buy Apple is because the alternatives just suck or aren’t good enough. Now, here’s the good and the bad of 3G iPhones.


The BAD


Battery life sucks. I mean that on so many levels. It will suck your battery juice like a blood-thirsty vampire on a rampage. Maybe it’ll work if you carry one of those hand-pump electric generators but for all the great features in such a nice package, you better be packing a car battery in that bag of yours. It is a bit heavy-ish as well, especially if you’re used to the iPod touch. It feels like holding a bar of soap made of semi-dense rock if that makes any sense to you.


The camera is so so. It would have been cutting edge if this was 2002, but not anything shockingly bad. Carry a REAL camera if you want to take REAL pictures.


The price is another negative of course. Basically, you’re paying a good early adopter tax for always connected 24/7 (the catch is battery life is 15 minutes) hi-tech device. If you really need a cell phone, you’re better off avoiding the iphone unless you are always in the vicinity of freely available electric outlets. If you use your phone for texting, then Blackberrys should be your thing.



IMG_0003.JPG


The Good


Having gotten that out of the way, let me just say that the device is nothing short of amazing. The first thing I did on my way home was check out the Maps application. First, it correctly located me as I was riding the train and the next thing you know it was updating itself every couple of seconds showing me as a little push pin moving along the train tracks! I was literally blown away by the experience. I could see what station I was approaching without hearing any announcements or looking up at the LED sign near the door. Now I know it wont be much after I get used to it but it’s still awesome. I often find myself during the morning commute trying to look past people to see where I’m at after falling asleep or being engrossed in a book or movie. Now I’ll know with precision.


The Wifi App store is full of some great selections, most of them free. Like I said, I think most people are paying for games and not much more. The rest are downloading companion apps. I’ll just say that there are many amazing apps out there. The two Twitter apps, Twitterific and Twitterator, are great. Why would you want two? Twitterator allows you to browse the public feed and also follow interesting people from within the app. You can send updates and it’s a lot lighter than Twitterific, noticeably so. Having both will be handy. Twinkle missed the boat on this one but I’m still partial to them and the interface looks good too.


The Associated Press and Bloomberg came out of no where to give us some really great apps for free. Live stock info with graphs and news from Bloomberg and breaking stories from Associated Press. I really enjoyed those. Great value for FREE. Check them out.


On the other hand, the Flickr app wasn’t quite up to par with my expectations. This has nothing to do with the quality of the app itself. In fact, the app itself is magnificent. However, downloading a ton of thumbnails across a stunted mobile network is just what you expect, frustrating.


The social network apps such as those of Facebook are promising but not nearly enough of the features you would expect. It also makes you wonder if they would build all of that into the app since many iphone owners would stop logging in on the website.


Oh yeah…


The Phone


The phone functionality of the iphone is also quite amazing. I wasn’t expecting much in this department but I must say, it’s done quite nicely. The mic embedded into an otherwise standard looking set of headphones picks up your voice quite well, you barely have to whisper to be heard. The phone fades in and fades out discretely and voice quality is good.


About the only problem I have right now is that my chaotic address book aka “the rolodex from hell” imported from the mac is a nightmare to navigate. I need to fix that.


So all in all, I’d say if you can wait just wait, if you got some spare cash or don’t need as many calories in your diet as you think you do, buy it. Especially if you’re into tech, this phone will just amaze you with the possibilities of a true mobile platform. I think that’s really the only premium that keeps people so hyped about the iphone, even if it’s a nice re-packaging of technology that’s already been out there, it’ll give you a taste of the future TODAY and that just might be the edge you’re looking for.

How I Got an 3G iPhone: My Last-minute Strategy for Scoring

So after all the public thrashing about I did about why and why you shouldn’t get an iPhone just yet and despite the fact that I already own a 16GB iPod touch, I ended up deciding late yesterday that I would be getting one after all.  My reasons for the about face were:

  1. I hardly use the phone lately period
  2. I want to experience the app store and all it has to offer “connected everywhere”

I took my iPod touch on a recent trip and while it helped me stay away from email and such, without readily available wifi it just wasn’t the same.  Having an iphone would mean enjoying the social networks in real-time, everywhere.  I thought it would be cool.  After doing some math, I figured if I got rid of my datacard and switched carriers, my monthly bills wouldn’t change much.  Of course, I could save $30 on an already tight budget but oh well.

Having decided to get an iPhone the day before it goes on sale, in a country like Japan, where the iPhone would be offered for the first time, I knew my chances were slim.  The line in front of the Omotesando store was already 650 deep on Thursday night when I decided I would buy one.  So I came up with a strategy.

First I checked shipping volumes worldwide.  Turns out the UK was a good precedent.  I learned that the country as a whole was allotted 50,000 units in the first shipment divided amongst outlets and typical outlets carried 20-35 units with major branch stores carrying around 1000 units.  I figured Omotesando was the last place I’d get one.

In Japan, Softbank is the sole distributor of iphones.  You can’t buy it at the Apple Store.  But they do have shops in all major electronics outlets.  After some more research, I found out that Yodobashi was going to hand out purchase tickets starting 8:30 AM at their major branches and even instituted a “no queuing overnight policy”.  This was just my ticket.

So I arrived on the scene at 7AM, got my queue ticket for a queue ticket and waited an hour and a half while watching a movie.  The 16GB black was already sold out but they still had the 16GB in White, which quickly sold out after I arrived.  I must say, 90% of the crowd was mid 30s and over so I don’t think the iPhone has quite as much “cool factor” as other countries.  My pickup time is this evening.  I wonder if it’s as cool as they say.  To be honest, I feel more drained than excited now that the ordeal is over but kind of happy with how my strategy played out.

So Close Yet So Far… iPhone 3G

I’m like a crack addict counting all the good things that kicking an addiction brings back to your life while drenched in sweat from head-to-toe, teeth clattering from the “shakes” and making paranoid peeks out my window as I write this.  It’s already a given that most people who buy any exciting new Apple product or iteration ends up feeling shafted in about a year because Apple usually comes out with something much better and shinier.  That is, unless you are a) rich or b) a tech reviewer or c) both (I’m looking at you, Engadget writers).

Now that the iPhone 3G finally debuts in Japan, I have trouble on my hands.   Frankly, I really don’t use my phone much being the shell of a human being that I know am, chained to my desk writing dime per pound of code.  Social interaction outside of inter-cubicle discourse just doesn’t happen as much as it used to.

Having said that, I’m still titillated by the possibilities of always stay connected since I’m damn well paying a weeks worth of wages in 3G data plans for the iPhone.  I’m even more titillated to the point of gigglies by the prospects of independent software development revenues via the wifi app store despite having no track record with mac development or really any independent development be it VisualBasic, logo, applescript or whatever.

To put it simply, there is nothing even remotely pressing about getting an iphone.  There are also the typical roadblocks such as “yeah, I already have a 16GB touch so I don’t need the iphone so I wont miss the phone calls that come around every month while watching movies or listening to music to fight loneliness”.

The most I’ll use an iphone for is web-surfing as I make my daily dreadful train commute.  It might be cool to play network-enhanced games from the wifi app store as I get jostled around while fighting for oxygen during rush hour amongst sweaty corporate drones.

So there’s not much there for me, aside from being “cool” and by “cool” I mean amongst other geeks and for a limited time only.  It’s a losing proposition that can only end with a dent in an already thin wallet pummelled by rising oil prices and sub-prime loans.  Ah gadgetry, the forbidden fruit of working stiff code monkeys.

If I haven’t said it already, I’ll say it again.  Games are the future for the iphone/ipod touch.  At least for those seriously seeking profit.  Why?  Because productivity apps and accessory apps for web services are a dime a dozen.  Everyday I see someone running with a cool idea for an iphone app that crossed my mind.  It’s obvious that people are eyeing the “gold rush/land grab” phase come July.  If someone makes an accessory app for a popular web service and tries to charge for it, what’s to say someone wont make one for free or the web service company make one themselves?

Plus, with any new gadget, people eventually get bored.  Games are an excellent way to keep iphone owners happy.  For solo entrepreneurs/small teams it’s also a great way to take a business idea and run with it.  I can imagine many experienced game developers, both individuals and companies, looking at this platform as a chance to either break in or take their market to the next level.

I’d really love to get a data-card-like ipod touch with wireless internet for say $20 a month.   Until then I’ll just wait for the next generation or for my current carrier to offer an iphone as well.

Who’s Going to Profit from the iPhone SDK?

Now that the 3G iphone is no longer an urban legend but impending reality and the long-awaited app store is on its way, I’ve been thinking about what kind of business opportunities await the lucky iPhone SDK developer. I don’t think we’ll be seeing a “gold rush” more like a “rush” unless you mean it more literally as in a real gold rush where everyone scurries for gold, some get lucky, while others sift sand for the rest of their days and others like Levi Strauss see the bigger picture and profit beyond the rush.


Games


Games will no doubt be the crown jewel in terms of profiting exclusively from the iphone. I’ve been playing with jail broken apps of various sorts for a while and at the end of the day, despite how innovative and well done the ipod touch/iphone is as a gadget, you get bored. At the end of the day I mainly go back to movies and music because the content is fresh and entertaining. Games will be a strong force in the app store and the Apple people are smart in pursuing game makers ahead of the official release.


If you want a taste on the jail-broken front check out THTouch. The graphics are brilliant and more amazing when you consider that the developer doesn’t even own a mac! That being said, we’re talking about a limited market for distribution (until all ipods migrate to a touch interface) and lack of tactile controls. So you’re basically limited to card games, strategy games, action games controlled by touch gestures and/or the accelerometer, and role playing games. That being said, you get networking functionality more or less free.


The people who stand to profit are no doubt the companies with a large library of games ready to port. Unlike the rest of the gaming platforms aside from desktop pcs, the barrier to entry is shockingly low. Platforms like the PlayStation, XBox, Wii, etc. will cost you a couple hundred thousand dollars just to BUY a SDK then you’ll have to hire a developer and then share a significant chunk of your profits with whoever owns the platform and be tied to a restrictive contractual agreement. Contrast this to the fact that the price of entry to the iPhone gaming platform is to buy a mac (well under $1000 if you choose the mini), download the free SDK, and pay the $99 application fee.


Most games are developed in a mixture of C, C++, C# to gain the most from close to the metal performance. Game houses with a large library could even invest in developing their own SDK tailored to the iPhone with common libraries and modules for rapid development of new titles.


We’ll have to see how it pans out but it could very well be the gateway drug for more game publishers to make games for the mac platform itself.


Web Service Accessory Apps


Social networks will probably be at the forefront of bringing native apps to the iphone, especially the smaller ones trying to dent the market. Location-based social networks in particular could potentially put themselves on the map by providing users with the “real deal” in a truly interactive offering. Location/geographic awareness and peer-to-peer networking are powerful incentives. Of course, these operations are also battery intensive so it’ll take some creativity balancing interactivity and resource consumption.


The smart web services will no doubt provide users with posting functionality to help add more content and keep their service fresh. The challenge will be to keep users coming back to the web provided that it would be hard to monetize iphone traffic itself despite the fact that it consumes bandwidth and other resources just the same.


The Enterprise


The enterprise will no doubt be the “other” major driving force. You probably wont see these apps in the app store but they could be the single most profitable area. Imagine a sales force equipped with iphones installed with a powerful sales tracking application. The sales force get more productivity by being able to spend more time on sales activities and less time filing paperwork. The company can better develop strategy by analyzing and tracking sales real-time by sales person, geographic location, etc. Would companies be willing to pay a good price for such a product? I think so. Of course, you’d have to have cross-platform integration and bridges to other legacy apps.


Productivity Apps


Call this “enterprise lite”. I think more people would be willing to pay for various productivity apps more than any other segment. A GTD suite maybe? Integration with various web services? People in the market for productivity apps are more or less conscious of the value of their time and would be willing to pay a reasonable fee if the app is truly useful.


Content Distribution


The fact that there’s a built in media player that can be integrated into your application with no more than a couple lines of code, content providers could easily build a “content player app” for paid subscribers. Unfortunately, Apple does not look kindly upon adult content so there goes the best market segment for such an arrangement. Of course, budding web video services can try to knock YouTube out its throne by giving users a way to upload, view, and comment on videos from the comfort of their iphone.


And the Winner Is…


I have no idea. Apple is obviously concerned with the quality of applications forming the first wave of offerings. At $99 a pop, not many casual hobbyists are going to be entering the field unlike the jail break world. The approval process is more luck than anything unless you’re one of the lucky developers personally approached by Apple to develop apps (I’m sure they were helpful with advice too). I’m sure this price will eventually come down to provide a more staggered entry model to attract more developers (like $10 to apply $99 after your distribution hits 10,000). The big question is whether Apple will be able to really shut out the jail breakers or whether we’ll see the app store version of jail broken apps coming to the iphone for all hell to break loose.


Flash coming to the iphone platform (don’t see a real future without it) is probably the other “big if”. With Flash, a lot of the trivial “dollar a pop” apps could easily be displaced. If Adobe was smart they’d probably build an SDK that could repackage Flash applications as independent iphone apps.


At the end of the day, the iphone application market is relatively new, small and growing. Battery life and communication costs (bandwidth charges for the cellular component) are limiting factors as well. However, there is a lot of potential not to mention the “coolness factor” of being given a larger mind share in the geek market.


We’ll have to see.


Apple – iPhone – Features – App Store

Snow Leopard? You Have Got to be Kidding Me

This year’s WWDC feels like Apple’s waking up from the coma that was last year to finally kick ass and take names and not the other way around. When you think about it, the only thing they got right was the iphone and ipod touch and those were sold high on promise and potential. Case in point, the 3G iphone finally has a headphone jack opposite of the dock connector (if I saw the photos correctly) where it should have been to start. Mobile Me sounds promising despite the corny name though it’ll take more than a name change and 2GB of capacity to shed its sordid .mac past.


Then the icing on the cake is Snow Leopard. The should just call it OS X 10.5 Service Pack 1 because that’s what it is. Knowing Apple, they’ll probably charge the full price for those of us who endured the past six months faithfully testing their buggy as hell beta ware that they just had to rush out the door so the iphone could play nice with its docking station. Since when did stability, performance and security come as an after thought in an operating system from an established player?


Of course, I can appreciate the fact that forking their main operating system into a mobile branch (that powers the ipod touch and iphone) is a very involving endeavor and that’s where their focus was this past year. Still, Apple will always be about computers to me even with the name change explicitly removing “Computer” from the company name. I guess they weren’t kidding there.


As for buying the iphone when it hits Japan, I’m a little conflicted. I actually don’t use my phone much these days. While I’d love to consolidate my ipod Touch and phone into one device, I’m not motivated enough to ditch my relationship with my current carrier. Not for an iphone with the same capacity as my current ipod (16GB). I’ll think about upgrading when capacity goes somewhere in the 64GB neighborhood for sure.


All in all, I will buy Snow Leopard if they do in fact mean business when they say stability and not the current upgrade scheme of trading in two old bugs for one new one.

Apple posts details about Snow Leopard – The Unofficial Apple Weblog (TUAW)

Google Phone in Japan?: Largest Japanese Cell Phone Carrier to Adopt Android OS

According to the latest reports, Japan’s largest cell phone carrier will be using  Google’s Android OS for mobile devices which is in turn based on WebKit of all things.

NTT DoCoMo Inc. will remove advanced functions and services from its cell phones’ operating software, such as the ability to connect to the Internet, enabling the nation’s handset manufacturers to simultaneously design low-function, low-price handsets for overseas markets and high-function, high-price handsets for domestic distribution based on the same software, The Yomiuri Shimbun learned Saturday.

The decision came as several manufacturers have withdrawn from the saturated domestic cell phone market that currently offers little prospect of generating profits.

DoCoMo hopes the decision will help the handset manufacturers expand internationally, while also expecting it to contribute to its own overseas strategies.

According to the carrier, functions to be removed from operating software will include i-mode, Internet connection services, and FeliCa, an integrated circuit card service that enables handsets to be used for electronic payments.

The company plans to introduce Android, jointly developed with Google Inc. as the new operating software by 2010.

DoCoMo phones to get simpler OS

 

It’s great to see Japan’s largest cell phone carrier wake up to reality but unfortunately this move comes more than a decade late.  The move will supposedly open the market for Japanese cell phone manufacturers to approach a more global audience.  Of course, manufacturers already have wider access to global markets since Japanese cell networks went 2.5G using CDMA/WCDMA technology.

Yet, the Japanese cell phone market remains an anomaly and obstacle to cell phone manufacturers reaching a global market as seen by Sony Ericsson’s recent review of their relationship with DoCoMo.  Right now Japan has three dominant cell phone carriers, DoCoMo (a spin off of the former national telecom NTT) and AU (a private sector joint venture) and SoftBank (which went from a Japanese company to Vodafone back to Japanese).  Manufacturers are more or less tied to the cell phone companies they supply phones to.  The carriers dictate the specifications and more or less control the model supplied.  So, in many cases manufacturers have to differentiate cell phone models per carrier.  These contractual obligations as well as Japan’s communication specifications isolated Japanese manufacturers from a global market while keeping global manufacturers from reaching a Japanese audience.

As any casual observer will note, Japanese cell phones are more advanced and feature rich than your typical smart phone found abroad (not to mention more styles).  Technology such as i-mode pioneered cell phone web-browsing before it reached critical mass abroad.  The fact that Japan shied away from cross-carrier SMS compatibility also propelled Japan’s widespread adoption of cell email as the dominant form of text messaging too.  Even with the advent of the iPhone, I think it will be a long time before you can watch TV on your phone or get 3G-level bandwidth on it.

However, I honestly don’t see Android really gaining any real ground even if DoCoMo was to give it a full push.  The handset market is really cut throat for the typical manufacturer with low margins and lots of restrictions.  The move to linux is welcome and understandable but how many companies can add the touch and flair to it like Apple did with the iPhone.  Plus, the iPhone is more or less a complete OS X system optimised for mobile devices.  There’s a certain degree of feature parity between OS X and it’s little cousin.  As phones gain more disk space and processing while reducing size, the Android might be too limited for future needs.

The other thing is that Google really doesn’t have a major, practical stake in this.  It doesn’t affect the bottom line like search so I don’t see them committing major resources unless they’re looking to buy a cell phone carrier ala SoftBank of Japan.  I just don’t see the point of adopting Android or for handset manufacturers to team up with competition to lower the barrier of entry into an already crowded and lacklustre field while committing precious engineering resources to bring third party code up to par with what they developed with their own resources.

I’ve got my fingers crossed.

My iPod Touch Wishes

I really love my iPod touch. I feel like I’m getting a bit bored with the watch a movie on a train bit and kind of have the yearning to read a good book but then by Friday I’m a zombie and watching a movie is about all I’m good for. If and when the iPhone comes to Japan I just might get one because wi-fi is scarce.


Anyways, I have some wishes for the iPod touch that would arguably make it a better experience for all.


Wireless iTunes Syncing


One of the reasons the iPod Touch is so over-priced is the built-in wifi. This is great because it’ll seamlessly connect to any wifi available. With the MacBook Air they take it further and lost the DVD drive. So with everything in “the air” as their marketing people put it, why not put everything about the Touch in the air as well? I usually have my iPod Touch plugged into a wall charger by my bedside. I keep it close to check the email and what not. It’s one of the things I love about it.


Still, when I need to refresh the music and movies on the iPod, I need to go over to my MacBook and physically plug it in to get my latest stuff synchronized. This sucks because the wireless is right there. It’s like that dude you always see on the commuter train. You see each other and recognize each other but don’t talk to each other. For two strangers, that’s acceptable but these guys are supposed to be family members of one big, happy mac family. Save me the trouble of plugging this thing in.


A Better Dock


These devices have been around a while and have gone through some revolutionary changes as witnessed by the Touch. Yet one thing hasn’t changed since these things stopped using firewires, the docking scheme. One thing that mobile phones do a nice job of is the dock. They make it easy to just drop that thing into the slot and yank it right out. That little dock protuberance looks really breakable and hard to slide it right. I’m always afraid that one of these days I’ll break the damn thing off when I put it in. My phone on the other hand I can put in it’s dock in the middle of the night when I’m drunk and still get it aligned right.


Better Space Management


One thing I hate about juggling a mere 16GB of freespace is how if you set the iPod to sync “all unseen movies” and you exceed capacity, all syncing comes to a halt. Of course, my work around is to create a special smart playing list of up to 14GB of unseen movies but that’s really an un-necessary hack, same with music or pictures. The default scheme doesn’t allow you to set maximum sizes to sync within. It seems absurd that we’re given limited capacity yet the syncing by default is “all or nothing”.


I wonder what the next generation holds for the iPod Touch. Hopefully, they wont try to sell us upgrades every step of the way. I also hope that they will work out a more liberal arrangement for installing third-party apps and give open source developers a better way to contribute than charging them $99 for entrance.

FULLFACE 2 921SH : The Japanese iPhone Clone?

Tell me if this doesn’t look like an iPhone.  At least it does in the ads.  I guess Japan’s third largest carrier, Softbank, couldn’t wait for the negotiations with Apple to get settled or maybe they thought the largest carrier, DoCoMo, would get it.  Either way, we now have something for the diehards in case the iPhone never makes it to Japan.  Check out the link for more pictures (it’s a slide model, so not exactly a clone but…)

iphone_clone

 

 

進化したフルスライドケータイ「FULLFACE 2 921SH」

iPod touch is Now 32GB

The iPod touch is now 32GB, at least the top of the line model.  I’ve got a 16GB model which is now the middle version a video iPod with 30GB (60 was the max, which is now 80GB and 160GB respectively).  It’s hard not to feel shafted when Apple keeps pushing out products that improve on the last.  I haven’t really gotten used to it since switching and maybe I never will but this is the right way to do it.  The only problem I have is that many times the first generation product line is more or less a beta release with lots of problems.  This wouldn’t be so bad if Apple took a better approach to customer service.

One thing I learned is that I wont be upgrading to 10.6 until I’ve seen the blogs go wild and the coast is clear.  I also have nothing against Apple for continuously improving their products.  The biggest problem is that most other manufacturers keep tricking consumers into thinking that products are improving when they’re not doing much more than taking advantage of technological advances from their parts suppliers (like faster processors) and repackaging it with a new design.  This wouldn’t be so bad if the design was continuously improving but anybody who’s followed a company like Sony knows that this rarely happens.  Some years you’ll see some great progress and the next year they come out with the ugliest crap you’ve seen and wipe out some really useful features.

I like Apple’s way of doing things.  They design something and stick with it for a while.  All the improvements happen under the cover.  You get a bunch of same looking products but different "generations".  This is how design really should be handled because good design should last more than a shopping season.  Apple sure does seem to be accelerating their release schedule though.  When I used to care about Sony it was easy for me to tell when a new model was on the horizon because they’d start discounting inventory like crazy and it usually came like clockwork around the change of seasons like summer or autumn.  Not so with Apple.  About the only time you can count on something is when there’s a big mac conference or the Apple Store goes offline a minute.

You just have to be aware that when you buy Apple you really have to make damn sure you want that product right now, warts and all.  I bought a 16GB iPod touch after much soul-searching.  Luckily, the 8GB model was sold out since it was Christmas season.  It was and still is the single best investment I’ve made recently.  When I’m having a tough week at work it’s the only thing keeping me from tearing out the freaking wall because the second I step into the train, it’s like I’m in front of the living room couch watching TV.  I leave everything behind before I arrive home.  Of course, 16GB is not much.  At least not for high-quality video files.  It’ll have to do until flash drives come down a bit more in the price department while increasing in the capacity department.  Still, it’ll do just fine until the time comes.

What we have to ask ourselves is what the hell happened to the rest of the consumer electronics market.  Why are there millions of models out there on the market without a single model that does what we want?  Why do manufacturers keep changing designs without ever really improving them over time? Maybe if some manufacturers lay down a rule that they wont ship a new product until they can make a fundamental improvement on the previous, we’ll see more innovation and progress.

Is That an Oversized iPod Touch?

MacBook Air. I have a theory that Apple’s product naming scheme is getting inversely more crappier as the products become more amazing. So, we get an oversized iPod Touch for $1799 with a nice hardware keyboard and a hard disk drive with the capacity of a laptop from the early 1990s. Truly newsworthy. What’s more you get to carry around all the little things they carved out of that cardboard of a notebook like an optical drive, ethernet, and so on. Good luck cramming that into the generously allocated single USB port. Maybe you’ll find the rest of your computer “in the air”.


Haha. I’m not going to front. I want that baby. Only with a 100GB hard drive and for $800. Really. It would be a nice second laptop to carry around while I leave the main machine at home. Maybe it’s something to think about in the future but I still believe that hard drive capacity on the internal storage matters.


I wonder if all the wireless stuff will make the MacBook Air a success. Vaio did this in the mid 90s. I kid you not. They engineered out all the ports and drives to produce some really thin laptops back in the day but people got tired of having a “super small and light” laptop with all the peripherals dangling about like a desperate brood of bastard children clinching their anorexic mother.


I’ll let the fools stupid enough to buy this one and scoop the more improved version bound to come. Also, thanks for charging $20 to upgrade that crippled iPod Touch you sold me after Christmas. I got all that on the pod already minus the “wiggly” dock. Thanks for kicking your loyal customers in the nuts. I can’t wait for next years Mac World. I heard a rumor that Leopard will finally come out of beta.